Kevin, Dan, and CJ discuss how secrets can be used in a game. We discuss the different kinds of secrets: Short Term, Long Term, Open, and Closed, as well as how each can be a boon or a bane to your game.
Relevant Links
- Guy Fawkes
- Monte Cook’s Arcana Evolved (referred to as “The AE Game” several times in this episode)
- D6 Star Wars
- Cold City
- Diplomacy
- The Mountain Witch
- Vincent Baker’s example of a player-generated closed secret in The Mountain Witch
- Trapcast Forum Discussion about collaborative setting creation
- Trapcast thread about secrets
- The WAAAGH!
- Dogs in the Vineyard
- Mutants and Masterminds
Crunchy Bits!
- Discussion 11: Secrets 35 Minutes
- Intro and Outro music provided by Oh Possum.